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3D Character Modeling ( KAMI Studio character chalenge)

[Latepost] 3D character modeling that I did for KAMI Studio challenge for their game. Start from making high poly in ZBrush, retopology in Topogun, Uv in 3dsmax, and texturing in substance painter.
Thank you hope you like my work, enjoy!!

Final Render

Final Render

Highpoly base mesh z brush

Highpoly base mesh z brush

Low poly Character

Low poly Character

Skyboard mesh low-poly

Skyboard mesh low-poly

Skyboard texturing Substance painter

Skyboard texturing Substance painter

Render setup in 3dsmax

Render setup in 3dsmax